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 Gunnery training

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CaptMerc

CaptMerc


Number of posts : 1
Age : 58
Location : Commerce Twp. Michigan
Registration date : 2009-01-15

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PostSubject: Gunnery training   Gunnery training Empty2/2/2009, 11:29 am

I have had a couple of people ask about training in the 8 inch guns on the cruiser. If anyone want's to learn land mode (destroying land objects) and sea mode (destroying ships) please let me know. Base capture with 8 inch is alot quicker with good gunnery skills.
Best Regards.
CaptMerc.
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Paladin3

Paladin3


Number of posts : 117
Age : 47
Location : West Virginia
Registration date : 2009-01-04

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PostSubject: Re: Gunnery training   Gunnery training Empty2/2/2009, 2:13 pm

Excellent idea Merc! You really are good at it too, might want to do a class that includes sea to sea gunnery in addition to the leveling of enemy towns. Jake do you want to do this on a Wed squad night training session in a couple of weeks?
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Deet
1st Lieutenant
1st Lieutenant
Deet


Number of posts : 21
Age : 52
Location : Sugar Land, TX
Registration date : 2009-01-08

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PostSubject: Re: Gunnery training   Gunnery training Empty2/3/2009, 8:21 pm

I would definitly take advantage of any training opportunity available, post the date and I will be there.

Deet
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AZCSJake

AZCSJake


Number of posts : 30
Age : 54
Location : The globe
Registration date : 2009-01-08

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PostSubject: Re: Gunnery training   Gunnery training Empty2/4/2009, 8:42 pm

Great Idea!! Poll the guys for when they want it. I'm on travel until 13 Feb. Sneaking a CV in close to base without having someone launch from it is the problem. But yes, 3 good gunners on a broadside levels a town quick.
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TOOLS

TOOLS


Number of posts : 226
Age : 59
Location : Midway Airport Concourse C
Registration date : 2009-01-06

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PostSubject: Re: Gunnery training   Gunnery training Empty2/5/2009, 1:40 am

Way to step up Merc! Gunnery training 173529

Knowing how to use CV guns properly will help us take bases more efficiently from them. Not upping from a CV until the last possible moment so as not to alert the enemy is also important IMO. Once it is time to launch, a few heavy fighters should be assigned to finish town and kill ord. LVT's will immediately flash the base once they launch BTW but does not mean fighters need to go with them unless necessary since LVT's travel 8 mph on water.... 25 on land.

I'm sure we can come up with a plan for this that can be added into our play book.
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